![]() ![]() Needless to say, when “Cities in Motion” came out in 2011, I was all for showing…well, someone…how to handle traffic patterns and mass transit once and for all. That, plus after putting in so much energy in Sandbox, Campaign mode can be easily ignored.Most, if not all of us, hate traffic. It's just that it's tough to justify the same amount of work in Campaign mode without incetives. I can't get the satisfaction rating past 80% though. Now I have $6.01 million and I can't seem to spend it fast enough! That's thanks to the 39 bus/trolleybus routes, eight metros, two waterbuses and nine trams running at once.after 200 hours of play. In my Sandbox scenario your method applies (once the citizen requests are turned off). But as that money repleneshes and you use it for more lines, that figure multiplies! You'll only make around $100 a day, so it'll take several day cycles to pay off one bus. It takes a long, long time to get the money started. The running out of money deal is why I advised against trying this all at once. However, when I performed this in Campaign I would either a) run out of money, or b) my reputation would drop into single digits (it was due to an early bug which had since been fixed). Originally posted by Lone_Wolf:I found that that worked via Sandbox. When the perpendicular bus line becomes severely over-used and you have enough money built up, replace it with a tram line. Just start with two bus lines crossing each other perpendicularly, then as you make more and more money, keep adding parallel bus lines one at a time. Also, you do NOT want to build all of these lines at once. Mind you that with each scenario completed, your infrastructure in the city will remain as it did when the scenario was completed. The way I did this, I managed to cover the entire island and make absurd income due to "forced transfers". My tactic for the first scenario was to build several parallel bus lines on one of the large islands (I chose the northern one), and then have all of those bus lines connected to each other by a perpendicular tram line. The only thing I ran into was a misunderstanding of how the completion percentages worked. Originally posted by Mochigai HHL-CO:I managed to get through the entire campaign just fine without much trouble. Then at least we could hope for bigger changes in the game in the future, like a completely new UI and normal campaign. UI designer may deserve an even more stern lecture, although I don't know how to design good UI myself.Īt times like this I regret greatly that games are rarely open-source. Just to explain to him why things like that should not be done. That being said, I still would like to have a talk with campaign designer. Collossal Order seems to be a smaller company, like my own workplace, so they probably have the same problems we do: while there is less bureucracy, there is more chaos, which may be OK for development, but very bad for planning. Their programmer(s) probably are too busy with reproducing bugs & trying to fix them, while fending off designers/managers requests for new features ("that SHOP should have been up and running two weeks ago, for goodness sake!"), So, managers don't know the real state of patch (both list of fixes and ETA) and are afraid to tell community anything, for the fear of being exposed as liars later. I am a game developer by trade myself, so I probably can justify bad communications. There are a lot of ways to improve it, but I'm afraid its too late, because good campaign requres a lot of design, and a lot of content (so players have SOMETHING to unlock, you know). I realise that for most players CIM is about sandbox and maybe multiplayer, but it is unfortunate that sequel's campaign is so unsatisfying. Changing of cities and time periods in the first game was SO much better (even if it was very far from perfect). From what I'm seeing, campaign in this game isn't going to give me any of it. Maybe I'll try to repeat the first level once more and see if I can do better, but still. I can't bring myself to play this "campaign" any longer. which happens to be the very same level, with all my hated infrastructure intact, and a new lofty goal of achieving a better coverage! Not a new city. But finally, I finished the level, got the achievement and moved on to the next level. I was sick of this darned city, of my blundered attempt at building mass transit system. In the end, I was building lines randomly just to add a little bit more coverage. I had to cover the whole map with lines to get those "15% coverage". So I struggled with the very first level of campaign for nearly a week.
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